Gameplay feels a little empty in places, but I think this is supposed to be more of an atmospheric level. The hands that appear and disappear during the buildup definitely feel ominous and threatening, and I feel like the rest of the level does a pretty good job conveying the idea that maybe you might not want to be here. I also like that the drop corrects you if you mess up; it really helps keep the difficulty balanced while also matching the intensity of the song.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang