One of my favorites from GD Jose. The pick-a-path mechanic is at its best here, with the uses of the toggle blocks being a really creative way to switch between the two. Also, I love the song.
A unique take on choose-a-way level design — having both paths right in front of you the whole time. I remember Jose experimented with this idea a little in Fear Zone, but this is an excellent development. I particularly like how the paths split up at the drop and then converge into a single path again later on while still spending some more time with the main gimmick of the level.
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sorry about this gang