I, for one, really appreciate the absurdity and uniqueness of GeoGame's style, possibly even more than the original FunnyGame's technical feats of his time. This might be my favorite level on the account across both owners.
The first minute or so is crazy good but the rest is quite disappointing
Two Faced Agony is certainly the better 2.1 level from FunnyGame but I think this is a lot better than I initially thought. It's certainly all over the place but it has a lot of cool ideas, especially the time stop stuff before the bossfight. I hope more people use this song for levels, I'd be very curious how people would use it.
Despite what many say, I really do like this level. The fire effect at the drop is insanely cool for the time and I wish more levels did it as well as this one does. The gameplay can be awkward to play at times and even bad, but I believe the visuals make up for a lot of it at times. Most of the bad parts also can be consistent. I do feel like there are still plenty of missed opportunities, and I do wish there was more to this level at times, but overall it is nice. Many parts of this level work well with the song, and I believe this is one of GeoGames best (the person who took over FunnyGames account after he left.)
The main thing dragging this level down for me is the second ship part with the big ring of fire. The level is too laggy in full detail for me to play on my MacBook Air, so I had to play on LDM. That's not necessarily a bad thing, except for the fact that the LDM makes the ring of fire invisible. This effectively makes this part even harder than it's supposed to be. This level would probably be just fine otherwise, but this random choke point really takes away from the experience.
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sorry about this gang