Average Ratings

Difficulty-/100
Overall7.12/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
descending
avatar
yesterday
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The bossfights have aged flawlessly, and the buildup parts right before the two fights have done almost the same; unfortunately, some of the other parts have absolutely baffling design choices or are simply so empty and lacking in detail that they fall flat. A solid level, but it's clear that 1374 phoned in some of the non-bossfight parts.

avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Far too unpolished in some parts to achieve the vibe that it sets out to do perfectly, but obviously does have phemomenal looking parts

avatar
7 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
22/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

This was actually one of the first levels I ever beat upon returning to GD in 2019, and it's stuck with me ever since for a few reasons. The level centers around an encounters with a spinning golden orb and a giant, towering golden dragon, which feels quite fitting considering the huge, orchestral Xtrullor song that was chosen.

The bosses themselves are my favourite parts of the level, with attack patterns that are telegraphed reasonably well, while also being intuitive enough to not feel particularly unfair to learn. The attack hitboxes match their visual counterparts very well overall, and both bosses have smooth animations that help tell the player what attack is coming, from spinning laser cannons in the first encounter to a massive breath of fire and sawblades in the second. The second part also has a fantastic spinning background that makes the player feel like they're in a huge arena, which makes the fight feel far more intimidating.

The parts between the fights are a bit of a mixed bag. The two main buildup parts are the better ones, with the former's massive humanoid figure making the player feel absolutely miniscule as it towers over the mountainscape, which helps build a lot of tension in the lead up to the boss. The second buildup isn't quite as memorable, but the dark, murky atmosphere with little glow balls flying around akin to fireflies does feel like you're entering a sort of cave or lair. It's not as effective at building tension, but it gets the job done well enough.

In regards to the very beginning, I'm not as much of a fan. The structuring and designs are quite basic and don't really match with the rest of the level at all, especially the part with the waterfalls (which, as an aside, have some bafflingly poor colour work as the white and deep, saturated blue clash quite badly). These sections could do with a lot more in the foreground; variation in structuring style, designs more reminiscent of the ancient architecture seen later in the level, and more layered backgrounds to add some much-needed depth similarly to how the ending does. Overall, though, Against The God is a classic and still holds up quite well all these years later. I'd recommend this to anyone looking for a good, fairly easy bossfight.

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