Extremely fun sequel to another amazing level, Killbot. The gameplay, even though being pretty unbalanced, is consistent and satisfying to play. As for the deco, Lithifusion nailed the very messy style here with some pretty cool art pretty unique for it's time, plus the intense amount of deco making the parts never feel empty. Requiem being unoptimized honestly makes it better. the art is more detailed (especially the vomiting guy) and the whole screen can be filled with this very messy and cluttered deco. While yes, this can make the level a little inaccessible for people with lower end pc's. there's a list acceptable LDM that is basically just an optimized, albeit very ugly version of Requiem. it is very clear from the start that Lithifusion made this level with a lot of anger in his heart, from the RIP DAVID in the drop transition, to the middle finger, and the countless amount of fuck you's to people Lithi hates in the background of the dual. This can make Requiem seem a little pretentious but i don't think that was what Lithi was going for here, at least in my opinion, the message of Requiem is that the GD community is so toxic to the point that it can cause suicide. (David as an example) Which is pretty sad all things considered. Even with this message, Requiem still stays true as a Killbot sequel and links to the story of killbot (if not obvious enough by the ending text: "DONT OBEY THE VIRUS") Overall, Requiem is a deep masterpiece about how harmful online bullying and harassment can be, without sacrificing gameplay quality. and can still link back to killbot in the process. The only thing that brings in down from a 10 is that Requiem can seem a bit pretentious especially from the middle finger. Don't Obey The Virus.
Weird thing to put in an endscreen, Zy
Two invisiBill Nyes
SEVERE memory level syndrome (has that been the virus this whole time?) but the distracting visuals themselves are so good they provide a cure (mostly, enough parts still fly through me that I can't rate this higher than a 6), not to mention this has an instantly recognizeable design style. Also that grey transition segment really stands out to me for some reason
I think the style of this level is honestly an improvement on killbot and reaches my personal liking a lot more, the only problem is that it does suffer gameplay wise, the transitions can be a giant pain in the ass and the balancing is somewhat unfair, I do still think it's a solid level all around the, the gameplay issues are just the most pressing matter here.
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sorry about this gang