Average Ratings

Difficulty-/100
Overall6.11/10
Gameplay4.40/10
Visuals-/10

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Reviews

Created Date
descending
avatar
3 weeks ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
5/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
3/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
4/10
GAMEPLAY
avatar
6 months ago
23/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
4/10
GAMEPLAY
avatar
2 years ago
45/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

The gameplay is questionable. The most obvious problem is that it's not balanced — some parts, like the first ship and the wave later in the level, feel substantially harder than the rest of the level. In addition to this, some parts — especially in the first half — don't quite seem to match the atmosphere of the song; the very first part, for instance, doesn't quite feel floaty enough due to the choice of gamemode and the high density of inputs. To the level's credit, the ending feels pretty good, but I can't really say the same about the rest of the level.

The deco looks nice — you can easily tell what most things are supposed to be — but it can make the gameplay needlessly confusing at times. Specifically, the relatively low contrast between the different rocks makes it hard to figure out where to go in the first ship, and the invisible jump pads in the first robot part are not indicated at all — and the latter one can even cause a bug where you miss the UFO portal entirely. Ultimately, while this level had some cool ideas, I wish some things were executed a little better. I guess nothing is perfect, though.

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