Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
2 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
47/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

This level was a joy from start to finish. Learning it was fun, and beating it was also fun. Part of it may just be that I really like the song, but I also feel like Zoroa was able to represent the intensity of the song really well. The clicksync was probably the part of the gameplay that stood out to me the most; while I wouldn't say the level is entirely built around clicksync, there's a lot of short bursts of clicksync, like that one UFO part with the slow triplets and the spider part near the end, that are just the best finger candy. (Does that term make sense? Like ear candy, but for your mouse button finger? Regardless, it's super fun and very tactfully used.)

As for the deco, it doesn't do anything outrageous, but I think it still works. Actually, I think the tone shift is handled really well; you've got bright colors in the predrop, and then the buildup starts introducing a lot more black, which I think really builds up the intensity. And while the drop also has a lot more black, it's still pretty colorful; some parts even use some of the rainbow blocks as accents, which I think is really cool, and it serves as a reminder that as intense as it is, this is still a happy level. Kinda subtle, I guess, but it works really well.

avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
7/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Easily Zoroa's most minimalistic level and I'd say he executes it very well. A lot of emphasis is placed on the gameplay which flows really well and feels rather complete due to Zoroa's style of structuring allowing this. Unlike a majority of Zoroa's previous works, though, this level is constantly high energy. Usually Zoroa's imposing, blocky structuring takes up a ton of space, with this sense of scale making the player feel small, which plays to the dark sombre mood of levels like InsanitY or Broken or the cosmic scale of Inspirative II. In this level it feels moreso a byproduct of his style, though I really like this style of structuring regardless, but it's noticeably integrated less well into this level than some of his others

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sorry about this gang