this level feels very wacky in a way i can’t properly describe. the structuring in the first part is quite claustrophobic and the gameplay works with this quite well. 30-70 is entirely slow wave gameplay through some tight corridors. nothing inoffensive and there is some variety of design in visuals and gameplay. the end has some fast-moving blocks (think the ship in deadlocked toned down a little) and ends off with a yellow ship part. one of my favourite devin levels for how easy and accessible it is to newer players (despite the beginning being very intimidating)
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sorry about this gang