Top Tags
No Tags

Overview

Difficulty-/100
Overall6.25/10
Gameplay-/10
Visuals7.89/10

Reviews

Created Date
descending
avatar
3 days ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

9.5 Lo que Guillester arreglara todos los bugs i fallos que tenia el nivel y luego Technical hechara todo el nivel a la basura que es?

avatar
last month
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Just another megacollab that happened to greatly suffer from its overwhelming amount of ambition, not really sure what’s supposed to separate it from levels like atmarbl despite having a reputation of being humorously overconfident with itself

avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Good but not great, forever ruined creating afterwards (not really, but I like to pretend it did)

avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

(7.5)

avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

This level was simply too grand for its own good. The purpose of this level was to make THE single perfect level, gathering notable gameplay creators and notable decorators to make an amalgamation of unbelievable parts. While this was clearly not the end result, I can say it led the groundwork to many levels that used an identical creation scheme; such as Night Rider, LIMBO, and Reanimate. So, what went wrong here?

In my mind, the hosting just wasn't perfect. Many talented creators were gathered, but they all had such different styles and ideas, so trying to wrap an entire 5 minute package in a vague "space theme" was not going to be as cohesive as they might have expected. Honestly a handful of parts still hold up very well, especially Zafkiel and Ji, both even with some great parts, the level altogether looks like a mess with no clear direction. Wrap in the fact that this level took years to be completed, with many delays and creators dropping the level (back in the day, collabs never took so long), and you have an incredibly ambitious project that lost its sense of direction and went in so many different ways.

Despite all this, I still adore this level. It uses Exit This Earth's Atomosphere quite fittingly and it looks incredibly unique. On top of that, I firmly believe that in order for megacollabs to become as polished as they are now, some level had to be the test dummy. Ocular Miracle is that level, and I feel that because of it, people became a lot better in understanding how to host collabs and avoid mistakes.

avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
1-10 of 33
10results per page

Info

All33
Reviews Only18
Ratings Only15
ID
62152040
TitleOcular Miracle
CreatorDavphla

Videos

Submit
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang