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Difficulty-/100
Overall7.17/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
3 days ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

8.5 .

avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

(6.5)

avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This is my hardest completion in the game, and I adore every aspect of it. As the last Ocular miracle level, I do find that it would be at its best at the end of the five and a half minute level all these parts were intended to be included in, but alas, it wasn't meant to be. I still find it amazing and one of the best levels this game has to offer, though.

I'll review it part by part, as I have things to say for most of them.

The first part of the level (0-11) is probably the part I have the least to say about. It's the buildup before the drop of the level, has somewhat weird gameplay which I'm not exactly sure how it was intended to be played, but it works fine. One of the weaker parts of the level gameplay wise, though I do think the dual is somewhat satisfying. Design wise, it's pretty, but it doesn't stand out very much. Not much else to say here, I'm pretty sure it's the shortest part.

The next part (11-23) is easily one of my favorite parts both gameplay and decoration wise. First thing to note is that I found this to be one of the most learny parts of the level, even more so than the Guillester dual. Once you learn it, however, it flows and plays great, and I can only imagine how playing this part feels from 0 on Ocular Miracle, though I'll attempt to be judging this based on it's role in this level. It still feels incredible to play, even with that setback, as the music still makes this part feels amazing. The song used (Exit This Earth's Atmosphere) is part of what makes this level feel so magical and great to play, and it enhances this part to be at its best. I love the colors used in the design of this part, as they contribute well to the more magical feel of this part of the song, and it makes the player feel legendary while playing it. I'll discuss this more at Guillester's and Zafkiel's part, but it is incredible how well this level does this song justice. This part did as good of a job as it could for this part of the song. Once again though, I will note that this is one of the parts that took me the longest to learn, but it feels great once you have it down.

23-31 is, unfortunately, one the worse parts of the level, though that isn't to say it's bad by any means. The gameplay plays fine, though I believe Pennutoh has done better. Another part that is somewhat learny, though not to the extent of Makaron's for me. I believe this part disappoints when it comes to it's design, mainly it's use of colors. The 2nd drop is the most exciting part of the song, but this colors used here were all rather dull, especially in comparison to the parts around it, which are all far more colorful and felt more ethereal. I don't think the decoration is bad by any means, and it doesn't entirely lack energy, I just think the color choices and color schemes could have been selected far better. Going back to the gameplay, it feels somewhat jank, but it's fun and feels good to pull off.

SrGuillester and Zafkiel is easily my favorite part of the level, and one of my favorite parts of any level in the entire game. The dual is very learny, but feels incredible to have fully learned, and it is so satisfying to pull off in an actual run. It all feels so magical to play, and the way it plays with the song is makes this part as good as it is. A common trend in the greatest levels in the game can often be how well they represent their song, and how the song adds to the feel of the level and the part you are playing, such as the end of Death Moon, or the buildup and "explosion" Lit Fuse has, and this section of this song could not have been delivered more justice in the gameplay department. The design is also the best the level has to offer, and may be one of the best "glow" parts of any level. The background looks stunning, and once again, a reason this design is so good is because of how well it and the song intermingle and work together to form it, along with the pretty colors, that I don't think could've been chosen better for this part. To add with the gameplay that feels perfect to play, this works as one of the best, most magical part of any level in the game. And although the level doesn't have any meaning to it, any story to be told with it, I find it to be emotional anyway. This, along with Ocular Miracle, is the justice this song deserved, and although this part won't have the impact it would've had if it was 75% into a 5 minute level, it doesn't truly matter to me, I adore it anyway. Maybe I'm just a glow lover, but I could care less. I love this part so much, and not much in this game compares to it. for me, at least. Feels like it hits the exact emotional beats the song intended to hit.

Xaro's part follows it up, and is probably the easiest part of the entire level, or at least one of, but I think this is great to have directly after the dual because of this, allowing the player to collect themselves. It's simple to learn, flows nicely, and has some of my favorite color choices and schemes used throughout the entire level, being decorated by Lucas, who made 11-23 as well. Once again, the colors Lucas used maintain the high energy of the song at this part well, and while I'll admit the block design is lacking in comparison to his first part, along with most of the level, it isn't too big of a problem. This part still keeps the magical, intense, feel that the rest of the drop had, and I think that's all it needs. A fun, simple, part, a nice way for the player to adjust themselves, and get back into the flow of the level.

Onto the first post-drop part of the level, which interestingly starts around 50%, a consequence of Diligence being a piece of a bigger level. It isn't the biggest of deals by any means, as it still begins to build the tension that it did on Ocular Miracle, it does soften the blow a tad bit to get here at 190 BPM every attempt. Probably for the better, though. Onto the actual gameplay built here (by Gaiden) I think it helps with deescalating the intensity of the level, and slowly building up tension for what the final 10% of the level climaxes to. Not very high CPS, just simple clicks to the beat, and it works as another section for the player to collect themselves and focus up for the upcoming part, than can be choked relatively easily. Design wise, it has more pastel colors, that I feel fit the intensity of the song very well, as the song's pace is slowing down greatly at this point.

Unerve's part was both built and decorated by them, and this could contribute to this part once again perfectly encapsulating what the song would want you to feel at this point in the level, (70%) also allowing the design and gameplay to fit together perfectly, a lot more simple when it's made by the same person. The gameplay here is the last part that's easier to die at, having some stranger duals and a weirder wave, but it still flows great, just like all the other gameplay in this level. (Sorry if I sound like a broken record, but a lot of the gameplay is satisfying to play! Very coherent collab gameplay wise, and this applies to most of Ocular Miracle.) I found that the colors used here made this part feel a lot more risky, intense, and unsafe, working perfectly with the difficulty this part has.

I'll include both of the last two parts of the level into one paragraph as there isn't too much to say about both of them. Bionic's part is another contender for the easiest, excluding the odd fading transition into it. The gameplay here is good, but not too interesting, so I'll mainly focus on the design with this one (made by Ji), and I think it's one of the prettiest parts of the level. I find the background to be beautiful, one of the most interesting out of all of OM. The main colors used are a nice pastel blue, pink, and orange, which, of course looks nice. The block design is also quite detailed here, and it obviously looks good. Only complaint I really have about this part is that the portals can blend into the BG rather easily. As for the final part of the level, this is purely a nerves test, as the gameplay is on the easier side, but it's still very nerve-wracking, and very possible to have a run end here. The gameplay also requires some level of focus, that I don't believe was seen with the part prior's gameplay, as you can easily die here if you get carried away clicking randomly. Obviously feels different from the end of a 5:30 long level, but as I've said before, it still works. The BG here is once again pretty and nice to look at (I love space/planet backgrounds!!) And the design and colors look nice too. That's all I really have to say about each part, though I will end that the art at the end looks gorgeous.

I probably like this level far more than most, and this is just reviewing it as if it wasn't a complete package, but I believe it's still a magical experience. I'd absolutely recommend, though I will note it's very learny.

avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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All6
Reviews Only3
Ratings Only3
ID
62419473
TitleDiligence
CreatorDavphla

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