other than some "bad" gameplay (no, I do not mean the high cps part, that part is VERY good) this level is really, really good
shame the last part is just there for seemingly no reason at all and feels detached from the rest of the level
Looking back on this level, I find quite a bit to criticize about it, but I still remember being in complete awe while first seeing the level when it first came out. Before watching this, I've not been exposed to many levels outside of the GD world featured tab so seeing this as a new player was a whole new experience. Even now, The Far Sky looks genuinely beautiful and is perfectly matched with a song I love. It's a shame the gameplay is a complete afterthought in most parts (I think some gameplay in the drop visually is very fitting with the song).
6.5
This maps fills me with childlike wonder, it feels like something I would have envisioned when first getting into mapping, but with masterfully crafted gameplay and decoration. The gameplay is incredibly simple, and plays consistently once learned. The difficulty jumps around, but is fitting to each individual section of the map. The visuals feel like a journey through the sky, tying in perfectly with the map's name, other than the last section, which feels like it belongs in a completely different map. The last section is the only major flaws with this map holding it back from being an 8 visually, it strays from the levels vision while only executing it so-so. This map demonstrates how much one can do with a map while avoiding anything technically impressive and only having a strong foundation on progression and map structure, making it one of my personal favorites.
I've never really understood the praise for this level. Sure, it looks good, but plenty of other levels look good while not being completely horrendous to play. This level just is not fun at all with gameplay elements that appear out of thin air and long spam sections. My leading theory for why a bunch of gameplay elements are hidden until the last possible moment is they do distract from the pretty backgrounds this level has. However, geometry dash levels should have gameplay and hiding it for the purpose of highlighting non-gameplay elements is antithetical to the game's purpose.
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sorry about this gang