Average Ratings

Difficulty24.33/100
Overall7.75/10
Gameplay8.92/10
Visuals7.58/10

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Reviews

Created Date
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last month
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY
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2 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
10/10
GAMEPLAY

what a funny hardest demon to have

not too much i could say about the level other than being one of my favourite gp wise levels (even tho some part dont really work that well) and for a level that probably was made just as a silly joke demon it still has some good personality despite the lack of colors it has

idk i really like the level tbh

avatar
3 months ago
25/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

Definitely on the easier side of hard demons with a difficulty relatively the same as Nine Circles. I think this level is great overall, with a very... interesting theme and some gimmicky but well executed gameplay. In some parts it is definitely jank and can be very annoying but most of it is pretty fun. The decoration isn't certainly something super special but it does work extremely well with the vibe of the level and I think I prefer it this way. I'm not sure how to explain it but with the weird song and gameplay and the stylized but basic decoration, it really feels like the stereotypical white woman that tries to be quirky and unique but comes off as basic. Maybe I'm overthinking it but I don't care this level is very good

avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY
avatar
4 months ago
30/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
9/10
GAMEPLAY

(Completed in 5/29/25)

To end off my whole run of memory levels for Maymory, I end off with one that isn't even all that focused on memory ironically, and more so it focuses on consistent click syncing. And yeah, this is clearly a level that whole-heartedly relies on amazingly fun gameplay than doing anything else spectacular. It's genuinely interesting how you could make such oddly-structured gameplay that also contains some of the most consistent click-sync timings that's fit for Hard Demon difficulty. For that despite only being a minute long, the level never felt boring and it just felt really good to do each click pattern for each part.

I'd say the ending is the hardest part by only a slight margin, but that could just be because of how chokable it can be for the few blind clicks it has and how kinda easy it still can be to mess up the ending trigger orbs. That and some spots can be seen as chokepoints for others (like I noticed an unnecessary fixed hitbox at 24%), and I did get frustrated a lot whenever I feel like the game just never wanted to register some of my clicks, but that just could be skill-issue or something. If you want to go for a Hard Demon that isn't necessarily all that hard, but also still contains the challenges you'd want to face for improvement, this one's an easy go.

Total Attempts: 336

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sorry about this gang