I can't tell if the incredibly tight timing is from 2.2 or if it has always been like that, but I can't see what 2.2 would've changed in that regard. This level is super unbalanced and finnicky. The start of the level is fine, then you get to an incredibly tight, off-screen timing. There's a UFO section that feels very weird to play, and the dual is very buggy. Immediately after the dual, you are met with some rather tight timings and more offscreen clicks, into a ship that can sometimes kill you during the transition. After that ship are 4 incredibly tight ball timings with invisible spikes. What a great way to end a level
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sorry about this gang