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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
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6 months ago
25/100
DIFFICULTY
1/10
OVERALL
4/10
VISUALS
1/10
GAMEPLAY

I can't tell if the incredibly tight timing is from 2.2 or if it has always been like that, but I can't see what 2.2 would've changed in that regard. This level is super unbalanced and finnicky. The start of the level is fine, then you get to an incredibly tight, off-screen timing. There's a UFO section that feels very weird to play, and the dual is very buggy. Immediately after the dual, you are met with some rather tight timings and more offscreen clicks, into a ship that can sometimes kill you during the transition. After that ship are 4 incredibly tight ball timings with invisible spikes. What a great way to end a level

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Reviews Only1
Ratings Only0
ID
6515632
TitleCarbon Faze
CreatorRob Buck

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sorry about this gang