I don't like Bloody Ruby. It's ugly, uncreative, uninteresting, and unsynced (koopi what is your problem). Thankfully, this level is pretty, creative, and interesting (NOTE: STILL NOT SYNCED).
This is very transformative, for lack of a better term. It's a remake, but it's also something completely different and basically unrelated (though not simply the opposite), and also a lot better.
It's a burning city/building at night, not a cavern anymore. There's an added sense of progression as the level slowly heats up before bursting into flames at the 1st wave and turning into smoke during the 2nd, with the sun eventually peeking out from behind the rubble at the 3rd. It's a shame this isn't really done in tandem with the song's own progression because it would've been sick if it did.
Aside from the main theme of the level, there a number of smaller changes I really like. The first ship gets changed from typical straight fly to this sort of weaving pattern akin to that of the Silent Clubstep drop. Instead of being Cataclysm ripoff #1 out of 3, the first wave is a crazy high-speed spam and memory combo with the great little detail of breaking open the walls almost like a firefighter would. The break cube flips the Necropolis ceiling gimmick on its head (no pun intended) by making the player hit H blocks. Great level though it could've been better.
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sorry about this gang