There's an attitude reminiscent of those late 00s flash games (like Trap Adventure or The World's Hardest Game) in the stark, amateurish execution of such "unfair" gimmicks, painting Cautious as a relic of a more carefree, ironic, irreverent time. Sometimes I think defthlow must be a genius given how masterfully he was able to weave together the audio-visual-tactile experience to evoke both the airy sharpness of a classic ozpectro and the memory-based tour de force triumph of a LunarSimg demon. Immediately afterwards, though, I am forced to consider that he might actually be a total dumbass, since he somehow decided that making such a masterpiece unplayably difficult was the move. What The Hell Man. Seriously. Download a copy and nerf it until it's beatable, and it turns into an absolutely exhilarating time.
Dragongorguntion38 appreciates this level.
Extremely creative! I wish D created more as he always seems to have really good ideas for gameplay.
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sorry about this gang