Just fails to feel eerie in any way it's supposed to, perhaps it's the overly linear gameplay or a lack of surprise elements that make the world seem so passive despite its gloom but I can't tell with certainty. The grainy texture effect and color work are pretty dope at least, there's a lot of potential to be found out of it
The atmosphere of this level is almost unmatched, I absolutely adore it to bits and couldn't even describe why, obviously the gameplay falls a bit short to make way for the atmosphere and actual difficulty of the level but I think the style and the fact of it not being a demon makes up for it, plus the gameplay isn't bad aside from being lacklustre as it tends to fit the environment and theming quite well, It's one of the few levels I can fully appreciate for just the experience and art alone, I need more stuff like this.
At first I was a bit surprised to see this one so highly rated given the lackluster gameplay, but I certainly can't argue with it because this is yet another horror level that totally nails simple design with a chilling atmosphere. It did take me a bit of time to discover my love for this level, but once I sort of saw the vision behind it, I got totally lost in the world it creates.
I think the best way to describe this level is "dystopian." It's not an untouched category of level; notable examples include CONTROL, THE SUN VANISHED, Unnamed h, etc, but they're also a bit more direct in that regard. While those levels have a lot more minor details to convey the totalitarian nature of their environment, False Horizon is much more abstract in its approach. The scene is dark and desolate. The background is pitch black behind you, and all that can be seen in the foreground is a series of narrow red lines, piercing through the otherwise unlit void. It's pretty basic on its own, but the atmosphere really kicks in once the alarms blare. At some point, you will pass through a row of fading block, causing several red lights to kick on in the background. A shrill noise echoes throughout the empty space, but the light makes the wasteland feel suddenly alive. It's like you've tripped an alarm, and now you know that there's something happening. Not here. Not now. But something, somewhere. From there, despite the fact that the level never elevates in intensity, you still feel like something could come to get you at any time. Or, perhaps you feel like the ones out to get you are gone now, and you're simply roaming the remains of the desolate city that was once dominated with an iron fist. Either way, the alarms are bound to bring a sense of discomfort, and the best part is honestly the fact that it never pays off. There is no scare, and no one ever comes for you. You simply continue on your path until you reach the end, and from there things are left to the imagination.
Once again, beauty is found in simplicity. It honestly blows my mind that this wound up epic rated with how empty the level is, but I certainly am not about to complain about that. This level really deserves as much attention as it can get; very well-made.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang