Average Ratings

Difficulty-/100
Overall8.25/10
Gameplay6.22/10
Visuals9.31/10

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Reviews

Created Date
descending
avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
0/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
0/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
3/10
OVERALL
10/10
VISUALS
2/10
GAMEPLAY

Absolutely impeccable and unique atmosphere in this level, it’s crazy how ominous and uncanny the creator managed to make this level feel with such minimalistic details. The visuals complement the song perfectly. I never thought I would play a gd level that would make me feel legitimately creeped out without needing anything like jumpscares, and I have to give the creator massive props for that.

Now, I understand that this is definitely more of level to be watched than played, which is why this doesn’t even seem to have a gameplay score on this site yet. But the thing is, my overall score criteria is largely determined by how good the gameplay is, visuals only really influence a small part of my score. So with that said, this level’s gameplay straight up sucks!

While the gameplay does compliment the atmosphere of this level very well (which is pretty much where the 2 points in my gameplay rating entirely come from), it isn’t enjoyable to play at all. Not only is way too repetitive and slow paced to be engaging, it’s very unbalanced, as, in the second half, there are a lot of jumps that are nearly impossible to telegraph, due to the slope usage and the unpredictable nature of the song flickering the blocks, possibly making you do some other unnecessary jumps. This basically just becomes memory on when you have to jump, and it certainly wasn’t the good kind of memory.

What also baffles me is just how unoptimized the second half of this level is, it seems like it shouldn’t be laggy at all due to how minimal the decoration is, yet I was constantly getting lag spikes, and during a lot of the jumps too, which only added to my frustration. And of course, with the second half being so hard, it just makes the first half so boring and tedious to sit through each time. Lastly, this level is misrated as crap, its more of a higher end easy demon honestly.

Y’know, that I’m thinking about it, this level does feel like a creepy version of Still Life; minimalistic deco xl length with only mini cube gameplay for the entire level that is repetitive and boring, and has some annoying chokepoint halfway through the level. At least I do like this level a bit more than Still Life, mainly thanks to a strong and intriguing atmosphere, whereas Still Life looked more like any other level that attempted a theme like this.

But yea, this is definitely one of the most “watch, not play” levels in the game. The more you play it, the further its atmosphere quickly wears off, turning it into a slog to beat, so I obviously would not recommend trying that. Weird how y’all seem to have this mentality with the gauntlet contest winners and give those levels low scores mainly because of how badly/laggy they play, and this level has awful gameplay/optimization too yet everyone seems to be afraid of giving it a low score while highly praising it. Idk, seems like a double standard to me but I digress.

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sorry about this gang