Average Ratings

Difficulty-/100
Overall6.94/10
Gameplay7.67/10
Visuals7.00/10

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Reviews

Created Date
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avatar
2 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
12/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
8/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I think it's important to recognize that Jumper was the original final level in the first version of the game. When I first beat this level, it was after an update to GD Lite and was the final level there for a while too. I think this level is a great original final level, getting the most out of the game's core feature, jumping! It also throws a final insane twist that no prior level has done - upside down flying! I think it's quite remarkable for a final level to still be introducing new mechanics like that, tho it's likely Rob had always intended to keep adding more and more levels with new gimmicks from the beginning. Still though, jumper is a level that made me really impressed as a kid with how you could combine 2 previously introduced simple mechanics to make a new interesting one!

The gameplay is very fun. The jumps are spaced in ways that are require you to hone your reading ability, not just memorize. Gameplay that is fun and challenging to learn to sightread is my favorite!

avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Jumper is a fan favorite and I think that’s for good reason. This is the first song from the GOAT Waterflame in the main campaign (excluding the practice mode song) and it is such a relaxing change of pace that is mathematically programmed to brighten your day

This level introduces the upside down ship mechanic - a mechanic that would come to haunt players in Update 2.2 due to the upside down ship gravity physics change.

The cube parts are memorable, with ceiling pillars repeated throughout, making this level stick out compared to the first 6 levels.

Overall, I think this level deserves its reputation as one of the best OG RobTop levels

avatar
4 months ago
18/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

I made this on the plane on google docs, so there might be some formatting errors

Jumper is one of my favorite early main levels. The gameplay consists of figuring out when to jump and when to not jump, and it also teaches a bit about reverse gravity ship. The structuring is really good for its time, and I like how it stays consistent with the pillar like structures but expands on it here and there. My main complaints are the second coin and how it feels like the coin route is the main path, and my other complaint is that the ship sections are pretty boring compared to the rest of the level.

Overall, Jumper is a pretty good level for a main level and teaches its mechanics well, and the level really shines in its cube sections with good gameplay and good structuring.

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