Okay, so basically I think this is the best level of 1.9. 'Nuff said.
Fine I'll say more, the beginning is the best part of the level, expressing the arpeggiated nature of that part of the song. The way the elements flash is so bold, yet subdued at the same time, as to not be painfully in your face. I wish that Nine Circles level could have used that philosophy instead, but it is what it is. The color choices are also just beautiful, invoking the more neon aesthetic. The gameplay is not that difficult, but that makes sense since much of the detail is hidden within the flashes.
In the ship, the difficulty is cranked high up, the color changes are far more erratic, and the flashes become more in-your-face. While not nearly as nice as the cube, this change does make sense, since the music and speed has turned up. The gameplay is also more visible, which NC levels still fail to do. All in all, a very dynamic part.
The drop design is much less flashy, using mostly pulses with an orange and later a green color scheme. It's honestly impressive how well Jeyzor managed to design over such unconventional duals. Speaking of which, the duals are pretty hard! Way harder than in Ditched Machine, and I'd wager skill-wise they even clear Abandoned Machine's dual sections in difficulty. They are so satisfying to pass, and well made (excluding the secret way).
The level transitions into a short slow wave, and then the last stretch. Not much to say about these 2 sections, but I will add, using purple for these parts was such a good idea. The song just feels very "purple" idk, maybe that's just me.
All in all, a phenomenal level level for 1.9, doing an incredible song more than enough justice too.
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sorry about this gang