Average Ratings

Difficulty-/100
Overall3.67/10
Gameplay4.50/10
Visuals5.00/10

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Reviews

Created Date
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avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

lowkey would've been one of the coolest top 1s we've ever had, as unoriginal-feeling as the gameplay is i think it works well for a level whose sole identity is just,, being this batshit crazy impossible level. it doesn't beat around the bush, it doesn't try to do anything more, it's one of the most difficult levels in the game and it wants you to FEEL that, and i really respect it for that

avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Malo con ganas la unica parte buena es la del wave doble i como TOP 1 no duro nada i a la gente de ese tiempo les daba igual este nivel

avatar
5 months ago
-/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

I really wanted this level to be good. After all, I decided on a whim to attempt (and eventually succeed) to beat it. But there are too many problems for this level to warrant any praise from me.

The deco is stagnant and repetitive. It creates a unique atmosphere at the cost of the entire level becoming a blur of red and black structures. It goes with the song well, but the song is repetitive too so that's not really in its favor. Nothing stands out and it just ends up another red level with hard gameplay. Speaking of gameplay, it is easily the worst offender. It's one thing to be a spectator to these kinds of levels, and it's another to actually beat them. Most people don't understand the significance of gameplay in a level of this difficulty. To say that this level's gameplay is frustrating would be the understatement of the century. Almost every part is riddled with unfair timings, uninspired gameplay, and visibility issues. It makes for the single most unfun experience I've ever had in the game. Oh you're getting far? Here's a yellow orb timing three quarters into the level that's significantly harder than any other timing in the level. You made it past the predrop of quad spikes? Here's a dual wave with invisible speed changes, followed by a wave part that would stand out in difficulty even in a top 5 demon. It just doesn't make sense how a level is left to be verified in this state. The only redeeming quality of this level is the gameplay at 43%-73%. It's a good portion of the level but it goes by quickly due to the speed of the part vs the speed of the remaining level. It's very good ship gameplay and it's so unfortunate that this is the only part of the level that any fun was had for me. Overall, this level reeks of the same stench that most impossible levels do. If a level wasn't made to be played, let's keep it that way please.

avatar
5 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
2/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Why did I like this level back in the day? Uhhhhh...

Yeah, it hasn't aged well. Atmosphere is alright but nothing special and the animated objects kill it in the slow part. Gameplay in each part introduces a concept but never really expands on any of them and it just gets kinda stale, especially after you've seen it so many times.

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sorry about this gang