Review of arcturus

by
, 2025-05-08, 01:45:43, Level ID: 72315402
avatar
says...

I really wanted this level to be good. After all, I decided on a whim to attempt (and eventually succeed) to beat it. But there are too many problems for this level to warrant any praise from me.

The deco is stagnant and repetitive. It creates a unique atmosphere at the cost of the entire level becoming a blur of red and black structures. It goes with the song well, but the song is repetitive too so that's not really in its favor. Nothing stands out and it just ends up another red level with hard gameplay. Speaking of gameplay, it is easily the worst offender. It's one thing to be a spectator to these kinds of levels, and it's another to actually beat them. Most people don't understand the significance of gameplay in a level of this difficulty. To say that this level's gameplay is frustrating would be the understatement of the century. Almost every part is riddled with unfair timings, uninspired gameplay, and visibility issues. It makes for the single most unfun experience I've ever had in the game. Oh you're getting far? Here's a yellow orb timing three quarters into the level that's significantly harder than any other timing in the level. You made it past the predrop of quad spikes? Here's a dual wave with invisible speed changes, followed by a wave part that would stand out in difficulty even in a top 5 demon. It just doesn't make sense how a level is left to be verified in this state. The only redeeming quality of this level is the gameplay at 43%-73%. It's a good portion of the level but it goes by quickly due to the speed of the part vs the speed of the remaining level. It's very good ship gameplay and it's so unfortunate that this is the only part of the level that any fun was had for me. Overall, this level reeks of the same stench that most impossible levels do. If a level wasn't made to be played, let's keep it that way please.

OVERALL1/10
GAMEPLAY1/10
VISUALS1/10
DIFFICULTY-/100
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sorry about this gang