Never understood the appeal of this one. Despite some fairly interesting gameplay gimmicks thrown into the mix, the overall essence of the level lacks the kind of idiosyncratic quality I expect to see from a quid level. The designs are bland in a way that looks almost indistinguishable from para's lazier glow builds, with its only remaining character being a rehash of tropes that make an appearance in most of quids other work. Gameplay aside, no part truly stands out from one other, and the long, dragged out progression never feels like it builds up to anything greater. Still, it's a polished level all around, but that doesnt make it any less of a sleeper
Cosmic in scale yet contained within the bounds of a single screen, watch it flow effortlessly wields the full power of clutter and clarity, both visually and obstacle-wise, like no other. Killer playing experience - so much intimidation just falls away when the experience is so intuitive despite its harsh visuals, you feel like an artist looking over his canvas. It all just feels subject to forces outside of the realm of human understanding (the rotate trigger).
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sorry about this gang