Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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2 weeks ago
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

This was a very polarising gameplay experience to say the least. I’ll let the below text explain.

Anda Iblis is a solo medium demon created, verified and published by adafka. Despite being a solo work it kinda feels like a collab due to some parts having vastly different aesthetics. Overall though it’s ostensibly a hell-themed level which is most obvious from the beginning and last third. There’s absolutely nothing actually bad about the deco; it could be more coherent nonetheless.

Now onto the gameplay: no comment. One of the rare times I’m leaving only one of gp/visuals empty instead of giving both or neither. Because god is this hard to give a rating to. I’ll just give a brief overview of the gameplay, I suppose.

0-19%: This is unironically the hardest part of the level and where most of my deaths from 0 came from. It requires good timing and ship control to pass and I’m bad at ship. I estimate that I died here around 150-200 times.

19-50%: The first fast-paced section. It’s mostly flow gameplay with some…interesting timings going on with the cube and robot. Nothing too hard and it gets consistent.

50-60%: A short “break” part with a decently annoying ship section (there’s some visual obstruction). It feels so annoying to die here from 0 as you’ve passed nearly all the hard sections.

60-67%: THE chokepoint to end all chokepoints. This is a short burst of hard-insane demon gameplay with a tricky timing into an inconsistent ship transition. To top it all off there’s some (almost) 1-block gap straightfly. I passed this part less than 5 times from 0. It took an hour to pass this part from 0 after passing it the first time, which was soooo fun.

67-100%: This part keeps the pacing of the previous 7% but the gameplay is a lot easier this time. At this point it’s just nerve control as you navigate a slightly learny dual segment around 80% (which I died to twice from 0). The level ends with an easy straightfly section.

This level took me around 800 attempts and 2 1/2 hours to beat (not counting a 20 minute shower after dying to the dual 🫃). I recommend you learn the dual part and practice 60-100 well before going from 0. No gameplay score as the level’s difficulty varies between runs. Out of the runs I did, here’s what I think their approximate difficulty is:

75-100 Insane

60-100 Mid easy demon

19-100 Mid medium demon

0-100 High medium/low hard demon

Despite how nonexistent the balancing is, I do genuinely enjoy Anda Iblis as a level. I recommend you play it if you can handle chokepoints and difficult ship gameplay.

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sorry about this gang