this level sets the groundwork for what could've been a very unique experience, but some of the creative choices don't allow the blissful release of the second part to feel as organic. most of the decoration is merely a by-product of different styles that just don't go well together, with the final combination ending up feeling like an unflattering clash of modern and neodesign. this is by far the most frustrating part of this level, as it's desperately clinging to its format trying to convince you of its novelty, and yet being held back by a very manufactured and dated approach to visuals. in the grand scheme of things, the payoff still works, but a lot of the clunkiness both in the gameplay and visuals don't allow for a gratifying enough final punch.
This is not 3 stars.
The first half is easy, the second is a sudden 4x speed drop with tight dash orb timings.
i would eat this level if it was a food
Very organic, very thoughtful and cathartic.
great buildup, great release. people complained about this one an awful lot when it came out because of the difficulty and i think it kept a lot of those people from really appreciating the level because they were so caught up on the number three on the level page. it's simple structurally but brilliantly executed and represents its song very very well, not even that hard either. folks just Don't Get It
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sorry about this gang