I generally hate the sentiment of "nerf it so it'll be good", "this would be great if it were a [insert difficulty here]", etc. because
get good
you are preventing yourself from getting good, and
this has repeatedly made top play less interesting
But with Formosa, it's different. The invisible gameplay makes movements seem awkward, comes at the cost of sync, and just feels cheap and uncreative, the last point also applying to the frame gate. Also, the fact that player rotation breaks at 20kfps makes some parts feel a lot more boring than they should be. These don't totally ruin the level but they're such glaring issues on something that otherwise could've been great so it's really a shame
Possibly one of the level
? Yeah, this is one of those level that looks good and bad in the same times, nothing scream uniqueness yet still feels unique, and the decoration are funny as hell dude, what the fuck does eightos smoke while choosing the song tho
eightos's best level and the perfect foil to the icy depressive wasteland of ballistic wistfully. the designs are just detailed enough to be interesting, the colors are really pretty (especially for an impossible level!), and it's overall just so earnestly joyful and playful. it definitely loses steam after the first couple parts but it's still such an interesting twist on this era of impossible levels. who knew absurd gameplay and jazz fusion would go so well together?
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sorry about this gang