I generally hate the sentiment of "nerf it so it'll be good", "this would be great if it were a [insert difficulty here]", etc. because
get good
you are preventing yourself from getting good, and
this has repeatedly made top play less interesting
But with Formosa, it's different. The invisible gameplay makes movements seem awkward, comes at the cost of sync, and just feels cheap and uncreative, the last point also applying to the frame gate. Also, the fact that player rotation breaks at 20kfps makes some parts feel a lot more boring than they should be. These don't totally ruin the level but they're such glaring issues on something that otherwise could've been great so it's really a shame
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sorry about this gang