If you don't have some shit with a name like "Layout4fun 39" as one of your favorite levels then you're doing it all wrong
High energy throughout, even the "extra slow" part feels intense, opting to use repeated, forceful, but short movements rather than simply a single movement like other levels would do with an extra slow part, and I especially like the blue pads in the ball segment there. The level as a whole feels less like drowning and more like swimming downstream. What I'm trying to say is that the theme manages to match the song just as well as the visuals and clicks.
Additionally, there's clear inspiration from Knobbelboy with all the same-gamemode duals and curvy flying (not to mention the intro and song, duh) but it still remains clearly distinct and creative. It manages to hit that sweet spot where it feels like an honest fan tribute rather than simply copying or barely having a connection.
also thanks for breaking this in 2.2 rob. real nice. can't even noclip past the bug or anything. what programming decision possibly could've fucked up spawn trigger delays in this specific setup, seriously
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sorry about this gang