geometry dash levels are generally very upbeat and happy-go-lucky, but quid seems to revel in doing the opposite. dark and mysterious atmospheres are a common theme among his levels, and while they usually take great advantage of this tone (see oasis, white berry harmonia, and festival of the dark), seraph really stands out like a sore thumb as being incredibly shallow in its theming. you can see the pieces of a good theme—zodiac constellations/signs, eyes, clocks, ancient/biblical architecture, the sun/moon, and a pretty neat boss design—but all of these elements i've listed are only present for one part and one part only. there aren't really any consistent visuals to latch onto other than the generally simplistic decoration and color palette (and even that switches between muted browns/greens and black & white on a whim). as a result, seraph feels more like a collection of parts than a cohesive experience.
despite my grievances about the level as a whole, as a collection of parts, seraph is still very good and features some of my favorite parts in any level; the first 20% is perfect in its repetition and simplicity, and the cube part from 40-50% is just stunning. if the rest of the level was as good as these two parts, i could easily see seraph being a 10/10 level, but maybe it's too much to ask for a four minute level to be so consistently perfect.
Mega cornball level but the (supposed) boss has some interesting dynamic to it, loving that submissive attitude!
his best level by far, I wish there was more going on with the gameplay tho.
i like this level
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sorry about this gang