Average Ratings

Difficulty15.86/100
Overall9.00/10
Gameplay8.08/10
Visuals9.01/10

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Reviews

Created Date
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avatar
2 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Classic, I remember beating this when the song was Not on Newgrounds (NONG) and even without the song this was a masterpiece. There's so much to praise about what FunnyGame did here I don't even know where to start.

0-9% is a fun cube part that syncs very well with the repetitive beat of the song

9-16% is a fun ship part where you need decent ship control to dodge a bunch of pillar and gear obstacles

16-19% is a tiny transition mini cube part

19-22% is one of the most iconic parts of the level imo, a puzzle dual cube part where you need to dodge an irregular pattern of spikes

22-29% is a tricky wave part that goes from normal wave to mini wave and requires decent wave control

29-32% is a tiny transition mini cube part that syncs very well with the song

32-35% is the first drop with a tight ship part

35-36% is a tiny transition ball part

36-44% is the hardest part of the level imo, a UFO part that requires very precise click patterns to pass. This part can be janky so practice it

44-53% is an intimidating wave that concludes the first drop

53-57% is a short cube part with the only orb in the level

57-58% is a stressful ball part where you just buffer every input

58-59% is a short cube transition part

59-61% is another repetitive ball part

61-63% is a short cube transition part where you just hold

63-64% is a short mini UFO part where you need a precise pattern

64-68% is an auto part with a cube and ship section, nothing to say here except the effects are cool

68-73% is a tight wave part that begins with a dual wave and transitions to a single wave. It’s the last slow part of the level

73-82% begins the second drop and is a tricky ship part - it’s mainly the transition into this part that’s hard due to all the blue jump pads being inconsistent at times.

82-91% might be the most iconic part of the level - a climactic final wave part with a boatload of cool effects for 1.9 standards. This is the best possible conclusion to the second drop Funnygame could have made.

91-100% is basically auto - all you have to do is fly through a 2-block gap at the end which is easy

Overall, this is the perfect GD level. Perfect song representation with great gameplay and visuals. 10/10 for sure.

avatar
2 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

Genuinely one of the best levels in the game. Its decoration, gameplay and length offer a great experience to anybody who's looking for a good level. A good Easy Demon for newer players to try out and a great level to return to even after you've beaten it. For a level that came out so long ago, it would seem like it came out today.

avatar
2 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Given the title of "Greatest Level of All Time" by GDToday, you'd think this level is overhyped. But no, it's a level that's stood the test of time (and closing in on a decade of time at that) in both its incredibly fun gameplay and its awe inspiring visuals. The fact that this was made in an era where every other level was doing ToE2/Darnoc style, is absolutely insane. FunnyGame was even scared of pushing the limits of the game too much, as this level was uploaded onto an alt account of his due to the level more than doubling 1.9's 20k object limit. But was it worth it? Yes, yes it was.

avatar
2 months ago
20/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Yup. 7. I'm really not in awe of this level as most people seem to be. While I definitely played the game in the 1.9 era, I wasn't exactly conscious of the community and what conventions were in place. Perhaps that explains some of my gripes with this level such as the purely red color palette and some of the messy designs that just haven't aged that well. These gripes really break the immersion for me at certain points. Two things that have stood the test of time, however, are the gameplay and the grandeur. Death Moon has fantastic gameplay that functions quite well as a major challenge for people in this skill range. On top of that, it feels climatic to play, but I imagine more so for people in this skill range. Now that I'm writing this, I may feel neutral toward this level because I decided to beat it after advancing beyond its intended skill range. It's fun to theorize how my thoughts would change if I experienced this level in a different context.

avatar
2 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Amazing for its time, and has held up incredibly well over the years. The visuals are amazing, and the gameplay works well (despite some nitpicks... cough cough inverted slopes).

In conclusion: peak

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