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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
2 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
0/10
OVERALL
1/10
VISUALS
0/10
GAMEPLAY

Alright, this is the worst level i have ever played in Geometry Dash, and is the only level I am comfortable with giving a 0/10. This gets NOWHERE near the amount of hate that it deserves, unlike other map pack levels like Theory of Relativity, dynamic on track, and square adventure.

I usually have a paragraph of good stuff about the level, but this might be the only level where I cant find a SINGLE redeeming quality, and thats one of the reasons im giving this a 0. I would consider a 0/10 level to be absolutely worthless, nothing good about it and horrible in every possible way.

The first part is the only part in which the gameplay isn’t absolutely abysmal, its just very boring and theres nothing really going on. Also, you have to time some of the clicks very awkwardly where if you click just a little bit late, you dont jump on the block and die. Thats what happens in this entire level honestly, croshz didnt make some of the blocks wider and it makes the level an absolute chore to play. The ship part is also quite bad. It is kinda hard to memorize where the blocks are because you’re going so fast, and when you die, you get really frustrated because it looks like a very easy part, but its not. The rest of the level after that is where the main frustration is, with awful clicks where you have to stop at a very specific moment, and also combine that with the problem I mentioned earlier, and it makes the level absolutely abysmal. And this is also the hardest part to memorize and play BY FAR. This level is not balanced. The last 20% is very easy to choke, and it makes for some really frustrating deaths. The gameplay overall is very infuriating and uninteresting at the same time, with just a little boredom sprinkled in because of how easy the beginning is.

Now, onto the parts that ARENT the gameplay, and they’re terrible too. The “decoration” is REALLY BAD, with it being only 1.0 deco. Some people might say, “its supposed to look like polargeist!!!!” Why would you want to do that? This level was created in 1.7, so TRY TO MAKE SOME 1.7 DECO, NOT THIS BORING 1.0 STUFF. It feels like croshz wanted to be lazy and just pump these out, and you can see that with the minimal playtesting. Also, HOW DID THIS GET IN THE MAP PACKS!?!? Even more importantly, HOW DID CROSHZS GARBAGE GET AN ENTIRE MAP PACK TO HIMSELF!?!?!? There are some cool 1.7 levels with very little attention, and robtop gave attention to THIS. ALL REALHAHAHA LEVELS SHOULDVE BEEN IN THE MAP PACKS!!!!! The premise of this level is very uncreative. It feels like one of those gd brainrot videos someone like itzbran would make. It would be like, “CAN I MAKE FAST VERSIONS OF THE ROBTOP LEVELS?????” or something like that idk.

Overall, this level is completely worthless, with 0 redeeming qualities and the level being overall abysmal, while being uninteresting at the same time. Also, it has really bad deco and somehow got into a map pack with other fast levels. 0/10, RealHaHaHa better.

avatar
3 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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Info

All3
Reviews Only1
Ratings Only2
ID
877915
Titlefast polargeist
Creatorcroshz

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sorry about this gang