Consistent deco and tight, but annoying gameplay. This level is incorrectly balanced in a way where the beginning of the drop is fun and not too hard but suddenly becomes super hitler during a ship and dual after all the chokeable wave gameplay, then becomes manageable, and then throws you an unnecessary ship chokepoint before the ending.
Predrop should have been slightly easier, beginning of drop should have been a bit harder, basically all ships in this level should have been slightly easier and make the easy cube part around 66% much tighter because it's easier to endure harder gameplay when your position isn't based on physics. This level is meant to be grinded and all the practice be gulped into muscle memory so that you complete it without thinking. Some levels do this like Cognition, but even that has a proper break part that isn't an excuse to vomit out extremely hard gameplay after.
Generally forgettable but admittedly still a bit fun, and I fluked it so I guess this rating might be too high anyway.
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sorry about this gang