described on the nlw spreadsheet as "three challenges smushed into one", or something like that - and by god, they were right! this thing consists of a d-block-spam kinda-memory-based wave challenge (i.e. not sightreadable in the slightest, i.e. i really wouldn't be surprised if the second half of the wave was inspired by Poeyeng Aeng) immediately followed by an extremely awful transition into a UFO section that's buttery slick once learned but plays as smooth as sandpaper in the learning process --- followed by a weird but easy ship (footnote: why is this MOTHMELONS?) that bridges the UFO section to the next part, a timing challenge in which you play as a cube scaling a sketched-out mountain a la the inverse of Nhelv, gameplay-wise.
it's probably an extremely shitty playing experience for anybody that has 0 experience with challenges, but to be fair, challenges are already extremely shitty playing experiences for anybody with 0 experience with challenges. maybe runs on this level could serve as a gateway drug into the world of "Challenge" for a newcomer, though?
it's fun! gameplay latched onto me quite well, with my only real gripe coming from that UFO, which I'd completely conquered by, like, day 4 and then beat the whole level day of. that UFO is pretty easily the worst part; though even with all these concerns this was still way more of an approachable demon to me than speequ ever was
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang