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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
4 days ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Very clever (6.5-7)

avatar
4 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

The song representation on display here was truly exquisite…

"do you hear that" has a really neat concept. It can only be beaten if you set the 'Music' setting to 0. Unfortunately, aside from its novel gimmick, it leaves much more to be desired. In trying to be as opaque and abstract as possible (as evident by the equivocal text which episodically appears from time to time), it feels more so alienating than actually atmospheric. It's essentially a tech demo which, while it is cool, it felt too nebulous to really leave an impact other than 'Oh, that was cool, what next?'.

GD is meant to be a music-based platforming game, so a level that completely removes music from the equation feels almost alien to the basic principles of the game. The clicks, taps, and inputs feel rather aimless and directionless without the aid of a song to guide them.

"do you hear that" is pretty interesting, but aside from that, I didn't think it was the most resonant, especially as AudieoVisual is strongest when given an excellent song to work with and embody (levels like "LIMEADE" and "CUT DEEP" are examples of this).

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Info

All4
Reviews Only2
Ratings Only2
ID
89493630
Titledo you hear that
CreatorAudieoVisual

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