Its interesting how one aspect of the level can he so great and others fall so short. This is one such case.
Escape Room is such a genuinely amazing level with amazing theme and execution, in which I can only critique the optimization (which is pretty bad tbf) but what really brings this down is the gameplay. The predrop is mind numbingly boring and to me didnt serve as a challenge, but just a mental barrier. The drop to the end of the robot is the hardest part of the level for me, the 32% click being the most noteable and annoying click in the whole level. 35-60 is decent but some small things hold it back. The wave is the 3rd hardest part, and is also unsynced? I think its a 2.2 issue but there has to be some workarounds smh. The ending is actually really fun, but the last 12% is just insanely hard. This could be a lot more fun if the chokepoints were removed, it drags everything down so far with base gp that is so dependent on raw skill. If youre well above the skill needed to beat this go ahead, if not then steer clear.
I played this on a whim the other day, being one of my favorite list demons already, and I have to say - the experience was very fun. Even as a jump from a medium demon, making progress was incredibly fun. The unique theme with the pretty great decoration makes for a worthy epic extreme. My only issue really, is that I lag quite a bit on this level. I would recommend playing this, especially if you're in the skill range to beat this.
(As of writing this review, I have the level in 13 runs in 3.1k attempts, and my old hardest was Clubstep Ex)
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sorry about this gang