Average Ratings

Difficulty20.59/100
Overall7.49/10
Gameplay7.86/10
Visuals8.47/10

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Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
11/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

People will view this level differently once they realize what the "OF" in the name actually stands for

Awesome level 10/10

avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cool but was overrated

avatar
4 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level is sorta bizarre, it’s been the most prevalent trendsetter for hyper optimisation and it earned a name for making maximalist designs more approachable for both players and creators. Following this trend you saw levels with high object count slowly losing their reputation as these “explosive masterpieces” and instead a wide influx of similar art levels became more and more popularised. There are definitely some arguments to be made in favour of this change, mediocre art levels were absolutely not unseen before then and it allowed more creators to work under healthy conditions and make it accessible to play for lower devices. However, giving creators the liberty to make whatever they want comes at a price, and for what’s worth I think the level could’ve set a much better example when opening the gates. Filled with a bunch of jarring cutscenes, a narrative so forced it feels as if chatgpt wrote the script out, indicators and UIs so futile it becomes laughable, this level has done irreversible damage to the creating scene on a scale I couldn’t even have imagined. It’s not like this level has 0 good qualities to it, the color palettes are refreshing and I can respect some of the designs despite its predominantly muddy artstyle, but that’s not nearly enough to salvage this from all its flaws.

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sorry about this gang