Average Ratings

Difficulty-/100
Overall6.36/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
2 weeks ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level shows how easy it is to make something decent. There's people out there spending hundreds of hours making their levels, and the result isn't really worth the effort.

avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

in the radiator if wless locked in

avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

yeah that's two objects :)

avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A few people have questioned why I've rated this level so high, so I figured I would start with my reaction to playing the level.

I played it, and I jumped over the two objects, and then I heard the piano come in, and I could almost feel some sort of immediate reaction. And i realized that I made a reaction to it, I processed this, and I realized that this level made me feel something. Then that feeling blossomed to something more and more, like a positive feedback loop, until I felt some strong feeling as I just sat there looking at the "level complete" popup. I found it incredibly impressive for being able to do that. It does so much with so little. And that's what made this level fantastic.

One of the best parts about low object levels is that you're able to dissect every detail and analyze how it contributes to the whole package. Many of these types of levels often either feel very aimless, and on the surface, this level feels no different, but I find it to have a lot of intentionality in each decision. The background and ground aims to set up subversion, baiting the player into thinking the level will contain nothing of value, with the music acting as the subversion, changing the tone of the level so quickly. It recontextualizes the main subject of the level, the titular two objects which look like a flower- you may think that the flower is just something that was thrown together for a goof, but the song lends itself to being great synesthesia for it- they mesh incredibly well. I think the stem of the flower being black is also really great- it further sells the intentionality aspect of this level since that isn't the default color for that object- it's a player color. In fact, even calling these two objects a flower is something that sells that this level is much deeper than it looks on the surface.

I would consider a 10/10 level to be something that has truly made an impact on my mind, something that can never escape my mind. Yet I hesitate on giving this level a perfect score; the image of that flower fades ever so slightly in my mind on occasion. And so this is the limit on what 2 objects can accomplish, and maybe so for low object levels. It is the genre's logical conclusion.

avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Coal:

A low-effort and low-quality post.

avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I read a review for this level before playing it and I was still slightly surprised by its absurdity.

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sorry about this gang