Average Ratings

Difficulty-/100
Overall7.55/10
Gameplay7.50/10
Visuals8.33/10

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Reviews

Created Date
descending
avatar
last week
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

I wanted to do a review of this level since I also did a review of ascending by skywalker14, another hard demon of similar length. ascending managed to work despite its short length because it was able to pull off feeling too short in just the right way, yet tower descent does something even more impressive despite being shorter: it feels like a complete experience that isn't too long or too short. This is even more surprising when you consider the fact that ascending has a much more noticeable progression than this level.

The fact that this levels feels like a complete experience in just 25 seconds seems like something that defies logic, yet tower descent's trick is simple: it's all action, no filler. You're thrown directly into a fast-paced, rainbow, breakcore frenzy. In fact, the way this level starts is a particularly strong moment of impact because the player falls through and shatters the gray ground that is on the ceiling and is accompanied with rainbow beams of light. I can't think of any other level that opens in such a confusing way that also sets the tone for the rest of the level perfectly. While the level is a colorful frenzy the entire time, tower descent stays fresh by having gameplay which can be quantified into distinct segments that play unique from each other. My favorite is the last one, which while it is almost completely free difficulty-wise, it feels so satisfying after having to concentrate so intensely for the rest of the level and you can just zoom to the bottom with dash orbs in sync with drum rolls in the song. It's an ending that still keeps up the manic energy the rest of the level had, but it makes the player feel relieved after completing such a short but brutal level.

The one thing I'm really not a fan of about this level is the first half, which is also where a lot of this level's difficulty comes from. This half of the level consists of a long string of various orbs you rapidly descend through. This part is so ridiculously learny and somewhat inconsistent that I started to get tired of it. Almost all of these inputs are blind, too, so this half of the level could be considered a memory part depending on who you ask. I understand that this is meant to be a short burst of difficulty similar to a challenge level, but I still think too much of the difficulty is concentrated here. I only had a handful of deaths past the first half and my really high attempt count got inflated just by trying to figure out the click pattern here. After I had learned the level enough to the point where I was comfortable trying normal mode, someone told me that all of the orbs you are supposed to touch in the first half have circles around them. That is a way of indicating what orbs you're supposed to hit, but the fact that I found out that late tells me they're way too subtle of an indication.

Despite this issue I outlined, I would still recommend tower descent if this type of gameplay I described sounds good to you. I know this kind of ultra-learny and unbalanced gameplay is up some people's alleys, but it definitely isn't mine. To enjoy tower descent, you need to willing to accept that you're likely going to spend most of your time learning the first half. Other than that, it's a great lower-end hard demon. Though, like ascending, I wouldn't recommend this to a player trying to get into hard demons due to its raw difficulty.

avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

short little creative level full of happiness and butterflies YAYYY

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