This level stands as example of what in my opinion, you should NOT do with a memory level. I know I'm that guy who "hates everything memory related", BUT please here me out, because there are genuinely a few memory levels I like, and this is not one of them.
The gameplay is where my issue with this level mostly stems from, BUT the visuals have to do with partially why I personally dislike the gameplay, so I'm going to talk about them both together... sort of. The gameplay initially is already fairly challenging, and a majority of area 1 is extremely carried by chokepoints. There are many instances where there is an unnecessary spike up in difficulty for no reason, which isn't found in area's 2 or 3 nearly at all. Speaking of the areas, the difficulty balancing is all over the place, with the first area being WAY harder than the rest, areas 2 and 3 being way easier, area 4 spikes the difficulty up again by being impossible to tell where you have to go, and then area 5 is another extremely easy one. How do the visuals play into all of this? Well since every object in this level has a black outline, you have no way of being able to tell what is real and what is fake, meaning you need to rely on memorizing each specific hitbox to memory, which is absurd.
Other older memory levels at the time never really did this that much. Most of the time, it was just a bunch of blocks placed into very weird structures, and you would have to learn which route to go, kind of like in Extreme Park by Rabbitical. This level upped the meter of unreadableness to a 10 instantly by adding the black outline, and it also doesn't help that this level is infinitely more cluttered than any other old memory level, at least that I can think of. Visually, I don't think that helps it, and the fact that the visuals screw around with the gameplay does not help. That being said, the structuring and designs in some of the later areas do look a bit better, so I don't think it's a complete train wreck, but the first area and a solid amount of the second struggle with overflowing your brain with as much random unnecessary object spam as possible.
Lastly, the song. Obviously it's just Time Machine, but I've never been a big fan of the fact that the song just... ends before you're done with the level. Since the song ended, the level should have just been over too at that point. I genuinely think I would have liked the level more if it HAD ended at that point. It's all just kind of boring to be listening to silence and the ringing in my ears for like 40 seconds straight.
I know a lot of people like this level because it was the first of it's kind to really define this specific kind of memory level, but IMO people have taken a lot of the bad things from this level to apply to their own memory levels. If you want to take advice from a memory level, I recommend using Maybe Possibly Thing for reference. Leave this level to rest in the era it came from.
One of my favorite levels in the game unironically. It obviously has shown it's age being a mid-2014 demon (oh god this thing is ten years old now), but that's also what makes it really interesting to me. Memory gameplay like this was rare, especially one that was as fun as this. Incredibly influential, makes me wish a remake existed.
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sorry about this gang