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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
90/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

GBS does a great job representing its song through both its gameplay and effects. This is a mostly wave-based level, and the gameplay is nothing revolutionary or unique, but it does do a great job of syncing with the song through both movement and clicks, my favourite example being the spam sections during the quick, fast paced synth breaks during the drop.

As we've come to expect from creators like Jenkins, this level's visuals are mainly centered around clean designs, intricate structuring and flashy effects. It's quite reminiscent of Neutra, and most of my praise and criticism for the drop section is the same - I love the designs and the structuring, and the flashing is great for providing energy and song representation, but ultimately it ends up feeling a bit flat and shallow. There's not much variation throughout this part, and because it's so bright everything begins to blend together quite quickly, making repeated watches monotonous. I'd highly recommend toning down the flashes and focus on providing energy to the part in other ways; movement, quick transitions, different decoration in different structures, and new colours would all be better for this purpose in my opinion.

However, the first and last parts take a completely different visual approach, with the first having really unique masking and other tech-inspired effects that act as a supporting piece to the structuring and block decoration rather than just a flashy overlay, and the last part being dark with quick pulses to the music and a gritty, flickering atmosphere. I think both of these parts provide some very much-needed variation to the level, and both do a great job of matching up with the song in a similar way that Jenkins' part does due to the colour scheme and block designs sharing many similarities. My only real nitpick is that the structuring in the ending is very boring and limits the block designs quite heavily. I would have loved to see usage of more intricate shapes the way Jenkins did in order to spice up the designs and fill more of the part's negative space.

I like GBS quite a lot, and its flaws are relatively easy to overlook as none of them are particularly egregious. I would love to see creators looking to make these types of levels focus on finding more unique methods to add energy and foreground effects than just making them flashy. I would personally recommend this for Epic.

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Reviews Only1
Ratings Only1
ID
95294285
TitleGBS
CreatorKapinapi

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sorry about this gang