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Overview

Difficulty-/100
Overall7.29/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
2 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

COME TO DADDY's theming is near immaculate. An uncommon, much darker and energetic song from Aphex Twin opens a world of possibilities for theming, but skywalker14 takes a fairly literal approach that just feels like hell. The dominant colour of everything is dark red, and the level's backgrounds are all mechanical or city-like (somewhat reminiscent of Ultrakill), but I really like how this is twisted into a more humanoid form for many of the foreground designs. The repeating motif of arms present throughout the level goes such a long way to drawing out this constant connection between the human form and the level's hellish nature, which when combined with the screaming, distorted vocals and guitars of the song does a fantastic job at making the whole level feel like humanity's purgatory. Based on the music video bearing a fair resemblance to this concept, I think it's safe to say skywalker14 executed the song's vision nearly to perfection in this regard.

The more mechanical elements of this level are no slouch visually, either, but what I think really makes it is how skywalker14 blurs the lines between the two at various points. The choice to taint many of the level's more mechanical foreground elements with visible blood (namely, the spikes in the first part, and the saws and green skyscraper-like blocks in the drop) ties the two major themes of the level together quite nicely, although I really wish this was done more often as it is very easy to miss. Having the structures glitch into more humanoid shapes would have been a good way of doing this - a glitching effect was already shown off in the second part that would have been perfectly suited for this purpose. The mechanical faces in the background of the drop that appear to scream the song's lyrics are a much better application of this concept, in my opinion, as both elements of the level are already invariably tied to them in concept, blending together humanoid and mechanical elements into this giant abomination that really sells how hellish the level feels. Either way, COME TO DADDY is a fantastic thematic exploration of Aphex Twin's music, with so much depth despite its short runtime, and despite the flaws in execution it has.

avatar
5 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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Info

All14
Reviews Only1
Ratings Only13
ID
95683104
TitleCOME TO DADDY
Creatorskywalker14

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