Ideal has a very interesting visual style, mixing complex, angular designs with quite a unique structuring style and gameplay that is utterly invisible at points. I don't know whether this was intentional, but the foregrounds and backgrounds both comprise of very similar designs and are usually almost the same colour, so there's little separation between the two and they blend together frequently. Darkening the backgrounds further and/or hue shifting them about 45 degrees would have fixed this issue and significantly improved the playability. With that said, the designs themselves are solid, and remind me a lot of SleyGD's older projects. I like the usage of slopes to fill in the corners of most of the designs, and the diamond objects used to create little pillars on the left and right sides of the main structures are also a very aesthetically pleasing touch. The square blocks capped with a small rectangular "roof" of sorts with the tapered edges is a pretty good look, and the wavy designs of the roof do help differentiate from the mostly right-angled interior structure designs, but I would have liked the base colour of the roof to be a bit lighter to help this further.
The main structures are usually connected to another smaller one by way of the aforementioned roof blocks, with the smaller structure generally being a solid 1x2 or 2x2 block rather than the hollow 3x3 one used for the main structures. This is quite a creative use of the multi-layered designs, and in isolation I really like how it's executed here. However, I can't overlook the fact that it does not change at all throughout the entire level (neither do the designs or backgrounds, although the colours do). The whole level is really just one concept done over and over again until the creator was happy with its length. This makes the whole thing feel very monotonous, and I'd probably recommend it for Star Rate because of this, but Ideal is still a solid project from a creator I've never heard of.
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sorry about this gang