Average Ratings

Difficulty-/100
Overall7.45/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

the best moments are when the foreground details and background dynamics obfuscate each other to create a constantly changing whirlwind of contrast between white and colour. by 66% the limitations of hexitine's design style become apparent. eventually towards the end, the level's foreground sinks into the dull tones of the untextured background, rather than the previous effect of the background mimicking the foreground to create an abstract environment. to prevent monotony this should have been cut down from being XL, and the background designs should have been expanded beyond simple moving flat shapes.

(i wrote this like 2 years ago so uhh.. interpret this as you will)

avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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