The Tower is the first platformer level of GD history
The gameplay is uhhh ... It's there i guess ... Since it's the introduction of platformer mode the gameplay is easy and there isn't that much stuff going on , however it does its job very well and it's fun to speedrun so the note rises a little bit
The gameplay is simple but really effective , i guess RobTop is currently the only creator that makes effective pixel style levels , i hope someone will prove me wrong one day ! A bit more could have been done tho
Good level/introduction
The Tower is a very inoffensive introduction to platformer gameplay in GD
I love the RobTop gimmick of having one coin for collecting all visible gold coins, one coin for collecting 3 hidden blue coins, and one coin for speedrunning the level. Some would say this reduces the creativity in platformer coins, but I disagree: the 3 hidden blue coins act like the typical secret coins while the gold coins and Speedrun challenges allow for replayability.
I don’t really have much more to say about this level - it’s a pretty standard platformer comparable to the Mario games or any other platformer game. It introduces the main villain of The Tower - the Glados-esque figure at the end of the level.
Overall, this was a well made platformer level, but nothing outstanding.
the choice to make this entirely flat and linear for a first level is really clever and i wish more people appreciated that. it wants you to understand what the premise of a platformer level even is, and does it well
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sorry about this gang