It is surpising that this is a level made using 2.2 features, which I expected it to be bad and full of mess, especially for the earlier 2.2. This level does a really great job by using repeatation of the music, but instead of having the same flow everytime, it is rather different everytime, making you feels lost in the level. The structuring works super well for this, it feels scattered and random, there are many unused objects for each repeat of a room. Some parts also have a room for freestyle gameplay too, especially the swing copter. This is really what I want to see more for 2.2 levels.
i did lose myself while playing this, so I think it achieves what it aimed to do
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang