This type of usage of zoomed out camera controls is one of the only uses of zoom-out cameras that I really think is exceptional. Gives a wide scope of view to the player while also minimising the decently thick block outlines so they take up less space on the screen visually, allowing you to better appreciate the scale. Goime 500 does this and this is extremely similar application-wise. Am obviously not skilled enough to play this but the gameplay tunneling through the world and being grid-like diminutivises the presence of the player; paired with the camera zoom the player almost looks like a rat or a mole traversing through this elegant world's tunnels. The force block gimmick looks absolutely bizarre and adds a pretty needed sense of unfamiliarity to the level
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sorry about this gang