If SLAM wasn't a punch to the community's face, in Silico is the knockout blow. Rafer's ability to draw energy from both effects, designs, and gameplay while keeping an overall theme together is nothing to scoff at: when the creating scene's main derivation of energy was through abstract, kaleidoscopic effects, Rafer demonstrated it comes more from the gameplay and thematic immersion as a whole.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang