Knot by Santiachu is a level I first became aware of due to my friend @abso beating it. She beat it on mobile and I needed to edit the video for her, and little did I realize how much I would LOVE this simple little memory level. Knot is about a minute long and is relatively simple in retrospect, in both gameplay and decoration.
The first thing you might notice when watching Knot is the structuring. This level has the very unique idea of repeating structures. This might not sound very interesting, but EVERYTHING repeats in this level. This level consists of the same structure, orbs and all repeating over and over again, but every structure requires you to do something different to get around it. It's a super interesting take on memory gameplay which I absolutely adore.
The gameplay isn't the only interesting part about Knot, the other part I love with all my heart is the colors. There are four total parts in Knot, and every single one has its own color associated with it. The first green, then blue, then purple, then pink. Despite only being one color, the pulsing does a great job at spicing up the part with all sorts of shades of it. The backgrounds are all different opacities as well, which give a shiny sense to them. The backgrounds are also super interesting. They consist of a giant area of fake spikes which all move in different ways. Up and down in the first part, moving very abruptly like a factory almost. Both horizontally and vertically in the second part to create this super cool overlay in the background which almost feels hypnotic at times. Completely still in the third part, where a very cool shine effect glosses over it as low opacity pinwheels shine on the sides. Finally, the last part consists of these rotating blocks. As you can see, it's all very simple. But simplicity is what Knot does best.
My favorite part of this level is probably the second part. The extremely pretty shade of blue works wonders with the vertically moving orbs, and really just stays in your head after a while. Knot is an extremely unique level both decoration and gameplay wise and I absolutely plan to beat it one day. However, there's one more thing Knot does best.
Intimidation.
The contrast between the extremely memory based gameplay and the very upbeat and bright visuals is something that ABSOLUTELY sticks in someone's head. A lot of the gameplay being moving, invisible at times, changing every second, it creates a sense of dread as to how somebody could possibly learn it. However, when you do, it is extremely satisfying. It plays like a movie almost when you're able to execute every little input needed in this level, and is just a joy on the eyes and the mind.
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sorry about this gang