this one has honestly grown on me a little bit. when i first beat it, that was the most miserable experience ive ever had, as i fell victim to the infamous 6-2, but after improving a lot in platformer mode, its honestly such a cool and fun experience to keep coming back to. the level feels like a journey and thats really awesome, especially for a being released that early into 2.2. also, the infamous 6-2 makes so much more sense to me after thinking about it. its supposed to be like that; its meant to mindblock you. im so close to the end, i cant just leave and turn back, ive already made it so far. its almost genius (whether that was intentional or not). the gameplay is just your standard mini robot needle gameplay for the most part, but when its not, its something unique like a low gravity cube or labrynth of being super careful and snaking around the place. anyways, the deco still kinda holds up today, especially with the varying themes of each "section". you have the shallow end of the water, then the deep end, then some kind of ruins, then you see a huge radio tower of some sort, then theres a lava/fire part, and then youre super deep in the ocean. i wish people didnt just turn to saying "needle = bad" + "platformer levels try not to use robot challenge" cuz this is such a cool level still even if there were some questionable gameplay choices.
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sorry about this gang