For the record, I rate minigame levels as if they were a separate game from geometry dash, since they clearly aren't interested in being geometry dash levels. It doesn't matter to me how "impressive" it is that something was made in the gd engine, all I care about is the final product. With that out of the way, the final product is unfun and boring, with visuals that leave a lot to be desired. Also, if you want all 3 coins, you had better be using a guide from the start, or else you could be spending an hour just running around, combing over every possible spot that you could have missed a coin, just to find that single one that you missed somewhere. Totally not speaking from experience there. Also, the bossfights are just really not fun imo, especially the final one. I hate bosses that just arbitrarily can't be hit for the majority of their screen presence. I don't care if you make it insanely hard to attack them during certain attacks, but for the love of god, at least let me feel like I can do something. All in all, I've played leagues better short metroidvanias (not that this really counts as one) on coolmath games.
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sorry about this gang