Namtar is a goated creator but this wasn’t it. Necropolis is one of those levels that can’t really be remade; the gimmick with its invisible blocks is a subversion that can only impact the player once! I think Namtar’s response was the right idea, replacing invisible blocks with the shifting spikes, but I find the new gimmick a bit underexplored. That, combined with pretty uninspired decoration and needless buffing make this a really disappointing venture. It is still much, much better than Necromancer, so I'll give it that.
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sorry about this gang